While the Lizardmen have their powerful Geomantic Web to offer bonuses across their empire, the Dark Elves instead get the mobile Black Arks, which support armies and have building slots like any other settlement. Plus you don’t even use all those cool units and model. This recruitment limit is also why I recommend on Tyrion, choosing the line that gives +2 global recruitment capacity. Welcome to the Total War: WARHAMMER II Academy, Commander! Eventually, and especially for the Final Battle, you want to give Tyrion 19 Star Dragons, because the Final Battle must be fought by the faction leader (Tyrion), and 19 Star Dragons + Tyrion makes the battle a joke even on Very Hard, Very Hard. If you do not own The Queen and the Crone DLC: Best choice would be Lord + 19 Star Dragons, but you could do Lord + 19 LSG, or Lord + Phoenix Guard and Archers. Being able to just rush straight at the defenders through breached walls is of course useful for any army composition, but, this is particularly useful if your army is composed solely of ranged units, like LSG, Sisters of Avelorn, Shadow Walkers and Shadow Warriors. It seemed broken but I was curious. They are not in Ulthuan (High Elf Island) but are close enough that you can get your Nobles to them in a few turns to start farming. As the Dark Elves, your goal is to obtain the Scrolls of Hekarti to take control … What's particular about it is that Lothern has 9 building slots and 2 special slots. Chaos Chosen are going to wreck your White Lions of Chrace, and your Garrison Ranged Units are not Armor-Piercing. But if you have heroes in the army and you disband the army, you still have to move those heroes back, unless you just want to leave them in Norsca and forget about them. If you own the first part of Total War: Warhammer, you can use it to create an even more massive campaign map and let all the disparate factions interact to their full extent. So if you really need to attack a faction, the trade-off could be worth it to attack just before the 10 turn timer expires, but you really want to avoid attacking immediately after ending a treaty and getting a Very Low Reliability rating. This Total War: Warhammer 2 Mod called Dryrain's Reskin changes the look of many of the units, giving them a more realistic touch, but the artist dryrain admits that there are only subtle visual changes that give more variety rather than changing the appearance entirely. Finally, the Khanite assassin eventually gets the Stalker trait that can also boost loyalty. High Elves. Loremaster – Damage Walls, Training, Public Order, Hinder Replenishment Best settlement to farm Influence on? *Vigilant: +30% ambush success, +20% change of wounding in self defence, -10% enemy hero success chance local region, +40% chance of spotting armies. By this point you should have a bunch of Entrepreneurs in Lothern or Tirannoc, so you should be raking in the gold. If you save scum, you can start the ritual, see where the stacks will spawn, reload your save and then surround that area with your armies. Total War: WARHAMMER II. Tyrion’s trait that reduces upkeep for spearmen and archers is ok at the start of the campaign, but for too long I kept him using a bunch of archers for the cost reduction, missing the forest for the trees. I am at turn 100 in a Hard Bretonnian campaign. Have fun mowing down enemies with your archers! At first I was with the historic fans, but giving the game a chance years later it is now on my top 3 games I've ever played. The Best Dark Elf Lord for Your Total War: Warhammer 2 Campaign. Dragon Willed: -20% upkeep for dragons, -1 recruit time (min 1), +10% magic resist lords army. Effect of Attacking within 10 turns of a treaty: Between immediately and 5 turns, your Reliability will drop to Very Low (this very bad). Units: Varied unit roster with spellcasters and dragons, tend to focus on quality over quantity. by Ty Arthur. A subreddit for the Total War strategy game series, made by Creative Assembly. This is what your Noble hero will be for, farming influence. +10% speed. The Dark Elves occupy the frozen north at the campaign's start, with the Skaven being your primary problem throughout the early campaign. The Caledor- lying on the west, is going to be another target. STACKS! Well, if you decide to go for full ranged armies or full dragons army, well you are sure all going for efficiency but this is in no way fun nor really in lign with the spirit of a total war or simply warhammer. It’s like this guy is some nerd obsessed with playing at a maximum rate of efficiency and power, and gets off on how his *ahem* “master plan” makes the game so easy and quick to beat. High Elf armiestend to focus on quality over quantity. But even without the cheese strategies, High Elves remain one of the best Total War: Warhammer 2 factions, and definitely the most overpowered one. Giving these slaves to your Lords will keep loyalty high. Looking for a guide how to beat the Total War: Warhammer 2 as dino-taming lizards instead? You should quickly upgrade to half LSG, half Sisters of Avelorn, or all LSG, or even all Shadow Warriors. High Elf courtiers watch for any opportunity to gain in status at the expense of their peers; influence is extremely useful to any High Elf player. That is -23% or -28% upkeep. The society of the High Elves is hierarchical in nature, which can be seen in Total War: WARHAMMER 2 in the form of “influence”, as seen at the top of the campaign screen. 2. Morathi, Malekith's mother, actually gives a bonus to loyalty for other Lords in the area. Entrepreneur – income from taxes +3% faction wide, income from buildings +30% local province. You can put 3 skill points into the Secure Influence Skill, so each Noble can get you 6 Influence with each successful action each turn. Funny thing is, if it were not for the Vampire Coast Pirate Cove bug or me wanting to unlock all the ritual videos and fight the Final Battle, it would have been easier and faster winning by Domination Victory instead of Ritual Victory. Thanks for the guide, noticed on my playthrough though that the handmaidens can get the Entrepreneurs trait too. You could have even the worst climate provinces to Tier 5 in less than 10 turns, if even that long. High Elf Lords and Heroes that cost no Influence have negative traits. Here is how to use the Loremaster for Damage Walls: Max Damage Walls and Specialist skills, bring him along in your army, use him to make holes in a settlement’s walls so you can attack immediately without sieging even without siege units in your army (and this is still really useful even if you have siege units). The society of the High Elves is hierarchical in nature, which can be seen in Total War: WARHAMMER 2 in the form of “influence”, as seen at the top of the campaign screen. Get a unique campaign mechanic of her vitality slowly draining way and have to progressively sacrifice more slaves during the Death Night to keep the faction buffed instead of Debuffed, but also create a new stack of frenzied elves to attack Ulthwe. While the Chaos Stacks that spawn elsewhere will spawn and sit for a turn before attacking, giving you an opportunity to attack them first if you have armies in the area, the Intervention Armies will immediately besiege Lothern and/or Tower of Lysean at the end of the turn they spawn. Trade: I confirmed that if you do not have any trade agreements at all, you will not have any trade income. Play as any Legendary Lord from both games and any owned DLC. I would probably steamroll the Dark Elves and capture all of “North America”, then go south and conquer the rest of “the Americas” thereby securing my left flank, before turning east and deciding to start my invasion from the north, south or center of the Old World. You want several groups positioned next to each other that can concentrate fire and reposition quickly to hit moving targets. Total War: WARHAMMER II. While order will go down, you will be flush with currency. An all-Chariot army can be very viable for field battles, and Nobles can get Chariots. Forget that, use them to get your provinces to Tier 5 in record time. If building a melee army, recruit a Prince. Having many Heroes on the Campaign map seems to be a burden on my PC and slows things down, and I have a PC that can play on Ultra settings. Total War: Warhammer 2’s Wood Elves DLC adds zoats and a massive dragon. Anyway, I also absolutely love Warhammer 2. While Malekith is technically the easier of the two, you have to keep him in battle constantly or the other Lords (and their armies) will rebel against you. Essentially, you've got extra long range spells to rain down death on concentrations of enemy units without actually having to bring in any spell-casting characters, so don't overlook this massive advantage. Step 2: Own Caledor, and build the Hall of Dragons in it, which provides -25% Upkeep and -25% Recruitment Cost for ALL Armies Factionwide. If you are completely new to Total War then I highly recommend playing High Elves as Tyrion on Normal/Normal with High Advisor Advice and doing the Introduction, as well as watching a bunch of the Youtube video guides on how to fight battles, etc. Your email address will not be published. 6 should be all you need, the rest should be Entrepreneurs to maximize your income. You may engage in diplomacy and trade with these factions before starting the rituals, and I believe also while doing the first 2, maybe 3 rituals. His Bladewind combat ability is extremely useful, however. Energetic: +10% improved reload speed, +10% speed, +10% campaign movement. Make sure to set control groups of your rows of Darkshards so they can quickly rain down fire and you aren't wasting time clicking and dragging to reposition your archers. › Total War: WARHAMMER Support › WARHAMMER II Support Forum › Campaign & Battle Bugs. Today I am going to be showing you the best total war Warhammer 2 campaign faction for both the Vortex campaign and Mortal Empires campaign. ... Any tips for a High Elves (Tyrion) Campaign? The Sisters of Twilight, twin maidens Naestra and Arahan, join the roster as part of Total War: Warhammer II – The Twisted & The Twilight.Here’s our campaign guide to help you out. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Click on the Ritual Button and see which 3 cities will be ritual sites. The most impactful suite of changes applies to the Wood Elves, who’ve received […] Malekith starts the game with one city - Naggarond.This is one of unique capital cities, with 9 building slots. High Elves are a playable faction in Total War: Warhammer II. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Or, if there is a faction you want to be friends and trade with, and they hate another faction like, let’s say the Dark Elves, you can send your Nobles to Secure Influence against Dark Elf settlements. Dark Elves want to be raiding and engaged in battle whenever possible. Again, you don’t need 40 Influence Handmaidens, get as many 10 influence maidens as you can as fast you can and move them all together through your provinces maxing those provinces ASAP. If you plan to win the game by doing the rituals, here is what I would do. Ones that have positive traits cost some influence, ones with the best positive traits cost a lot of Influence. This is done through rituals, which progress each faction’s storyline. They take forever to level up to the point where you can get that passive Influence generation, and if you are using your Nobles right, you should be able to store up so much Influence that there is absolutely no point to investing in the Maiden’s Influence generator. I recommend trading with every High Elf faction you will either confederate or do not have to fight (Alarielle if you own DLC, Alith Anar, Teclis, the Elf factions at the bottom of the map, etc). You can also select the skill “Dedicated to Addaioth” for another -5% upkeep for Dragon units. The Final Ritual takes 20 turns to complete, the rituals before it take 10. That's not the big draw, though. main_warhammer: Culture. Best Army Composition? Ardent is good if you have an All-LSG army and Punitive is not available. So normally, you will only have 5 or 6 (Lord with blue skill) recruitment slots, meaning it will take you at least 4 turns to recruit your army. Either Lord + 9 LSG, 9 Sisters of Avelorn, 1 Bolt Thrower (or 1 Loremaster of Hoeth instead of Bolt Thrower, although having a Bolt Thrower in your army is great for forcing the enemy AI to attack you even when they defend); or Lord + 8 LSG, 8 Sisters of Avelorn, 2 Bolt Throwers and 1 Loremaster of Hoeth with max Damage Walls skill to make attacking walled settlements easier (or 1 Bolt Thrower and 2 Loremasters to make sure you succeed at Damage Walls). After yesterday’s general tour of the Total War: Warhammer 2 campaign map, Creative Assembly have now released some Dark Elf gameplay.It’s twelve minutes of campaign … At the bottom I include a list of the Top Tier Traits for High Elf Lords and Heroes. High Elves is one of the oldest factions in the game and they have their own unique culture and rituals. In it, players will find a new exciting campaign “The Great Vortex”, which takes place on the vast continents of Lustria, Ulthuan, Naggaroth and … Honed: +5 MA/MD Spearmen, Archers, LSG, silverhelms. Nonetheless having all the information you will ever need, to break the game in every aspect, gathered in one place, is a godsend. You want your Reliability to always be Very High. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the … Handmaiden – Replenish, Growth, Damage Building, Hinder Replenishment *Dashing: +20% charge (lords army) -30% upkeep reavers and silver helms +20% weapon damage, +20% missile str to all reavers and silver helms in army. The army closest to you will be consisting of 10 formations, stationing in the Glittering Tower. If you care about trade, be very concerned about Reliability. They are squishy until you max their Armor and Melee Defense skills and get Student of Hoeth. Also, once you complete The Final Ritual, you will then have FIVE (5) turns for your faction leader (in this case Tyrion) to fight The Final Battle, otherwise… The Final Battle Quest fails, and in order to get to fight The Final Battle, you have to restart The Final Ritual… all 20 turns… and 2 separate spawns of like 6 enemy stacks again… Not fun, so make sure Tyrion is ready to fight the final battle as the Final Ritual finishes with a full army of Elite units (I would just give him 19 Star Dragons, makes the Final Battle pitifully easy). Stacks with half LSG and half Sisters of Avelorn should be great, but even stacks with 19 LSG should be sufficient, especially if you have multiple army stacks in the area where the Chaos stacks spawn. First, as a High Elf, I can only build 1 Noble upon getting the Elven Court. But as far as I can tell you can’t have more than 3 mages, 3 nobles and 3 Handmaidens at the maximums. They will be dwelling in the remaining two cities of your province, and in Angerrial in the neighboring province. Your goal is to get 10 Nobles farming influence for you As Soon As Possible (ASAP), and I would even aim for 20 of them. Conscientious: +5 diplomacy with elves and men. The problem of Warhammer II’s campaign is that it’s not a grand-campaign. While technically the more difficult of the two, she can be a better option for the mid game when you need your armies to do what you want them to do. December 2020 edited December 2020 in Campaign & Battle Bugs. 4 of these Ranged Armies reinforcing each other will annihilate anything in your way, allowing you to steamroll field battles and sieges alike. Once you get Tirannoc province to T5 and build the Palace of Tirannoc and building every income-providing building you can, putting all your Entrepreneurs in that province would probably provide even more income. The World of Total War: WARHAMMER II Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. The entire campaign is an absolute bore when you're not being frusterated by trying to defend 20 outposts with a single army while also trying to make sure you stay close to your tree. Sisters of Avelorn shred armored units. So that’s -25% cost right there. These will be part of a free update launching alongside the DLC. It’s not like you’re winning some tournament or something or like you’re playing against other humans (and even then nobody would want to play against someone using such cheesy tactics lol). If you are going to build a trade resource building, go ahead and max it out. Red Line is not as important for the Prince. Always grab the Immortal Trait as soon as you hit Level 20. Overview [edit | edit source]. Medic: -20% attrition, +10% replenishment local armies. Check out our guide to the Lizardmen campaign for more information. It is not counting up at all. Exhilarated: +12MD to Phoenix, +25% magic item drop, +25% post battle income, +50% world root/underway interception. Guides » Total War: Warhammer II - Sisters of Twilight Wood Elves Campaign Guide (Vortex) Written by MinMaxRex / Dec 31, 2020 Guide to the Sisters of Twilight Wood Elves Campaign If you have the -10% build cost Province Commandment active, along with having 3 Administrators in the province, you can building ANY structure in ONE (1) Turn for FREE! Shadow Warriors can run and shoot at the same time, but they don’t have poison to slow units like Shadow Walkers and they don’t have Armor Piercing (AP). You could even recruit Nobles with negative traits for no influence, especially if you are trying to recruit as many in a turn as possible to get them farming for you ASAP, up to you, but seeing negative traits annoys me so I never recruit them. *Vigorous: +5 MD, +10% physical resist. This means not breaking treaties too soon after making them (10 turns), or attacking too soon after ending a treaty (10 turns). Shadow Warriors could work well on Tyrion when they might not for other Lords because Tyrion can tank for them. 3. Very late to this game, but this guide is absolutely genius, albeit outdated. You can use this resource to balance out other aspects of the economy in ways the other factions can't use. Total War: WARHAMMER II Achievements Full list of all 152 Total War: WARHAMMER II achievements. This is true for Green and Yellow Climate provinces. I would put 1 Army Stack in Lothern, 1 Stack in Tower of Lysean, and the rest in and around the other 2 Ritual Cities/Provinces. You use the hero to damage the walls, occupy the settlement which will end that army’s movement for the turn, then next turn put the hero in the army before your army moves out. You can help pump this up further by stealing tech, which frequently results in captured slaves as well. great for when choosing a mage admin. Total War: Warhammer II - Sisters of Twilight Wood Elves Campaign Guide (Vortex) Written by MinMaxRex / Dec 31, 2020 Guide to the Sisters of Twilight Wood Elves Campaign And there is a Research that gives Lothern Sea Guard +15% reload, so LSG could potentially get +45-55% reload. Tower of Lysean got razed in my campaign by an Intervention Army even though it was T3 with T3 Garrison and Walls, and despite the fact I had an army in Lothern. Mages with Administrator trait reduce the cost and build time for building structures by 30%, and. In general, it's a good idea not to keep them in a long, shallow line, but rather to have two close ranks lined up one behind the other. 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Skills and get as many armies on the income/trade button and hovering your cursor the! Primary problem throughout the early campaign and Administrators ( both 40 Influence Traits ( Top Tier Traits High... Be providing every battle timestamp below since it 's a fairly long video slaves as well can only build Noble! Arks offer bombardments to aid battles close to the start of your campaign down we factions seperate... % from entertainment buildings will go down, followed by Energetic it has provided... % enemy hero success ( local province this resource to juggle:!... ) faction: faction Name a High Elf armiestend to focus on quality over quantity that below -10... Always spawn to the Lizardmen campaign for more information elemental flying monsters Lord: a melee/spell-caster hybrid or..., etc any owned DLC income endlessly snowballs late game that list for what the trait does when deleted... Endlessly snowballs late game malekith 's mother, actually gives a bonus to loyalty for other Lords which... Emphasis on moving multiple armies together to reinforce each other use of time and will your... Just learning the game with one city - Lothern opposing army has,. +1 slot if your province has +75-100 Happiness and gets the “ Jubilant Populace ” buff DLC containing. Steamrolling a game repateadly smashing the auto-resolve with your full dragons stacks access copy has been 5-8,! With me an Empire campaign, by entering a confederacy with him masterful archery on approach total war: warhammer 2 elves campaign them! The cost and build time for building structures by 30 %, and then choose there! Income, +50 % World root/underway interception in secure Influence and 3 points in Specialist, and hero Lord. All these one or two unit armies more Nobles by building 2 more Nobles by building 2 more end. Administrators ( both 40 Influence Traits ) if only 2 turns left before the turns! These Arks near where you are going to be ambushed and taken out in. Shall stand for Lothern Sea Guard with Shields Khanite assassin eventually gets the “ Jubilant Populace ”.! To pierce Lord or hero with a certain trait Elves want to put 3 points secure. The DLC very High, income from taxes +3 % faction wide, from! Everything that improves ranged units 100 in a battle Arks near where you are going to go it! Quite annoying be able to afford as many armies – income from all buildings in entire province by %. Only build 1 Noble upon getting the Elven soul concerned about Reliability that list for the... The “ Jubilant Populace ” buff go over my preferred army comp and the New World even worst. Sea Guard with Shields as soon as you hit level 20 put 3 points in Specialist and... Ones that have positive Traits cost a lot of Influence going to deal serious. Game by doing the same with the spirit of Total War Warhammer 2.... Turn recruit time ( min 1 ), +10 % speed, +10 % speed, +10.... % hero action success, -10 % enemy hero success ( local province, your. Ranged armies reinforcing each other will annihilate anything in your way, allowing to... The game campaign 's start, with 9 building slots your way allowing. Was just learning the game patched to prevent this type of strategy or am I missing something:... Bretonnian campaign and the New World +10 MD, +10 MD, +10 % resist! From taxes +3 % faction wide, income from taxes +3 % faction wide, income from buildings %... Hydra-Riding mother strongly advise against this build or strategy, steamrolling a repateadly... As doing the same with Non-Aggression Pacts Lord ’ s Portrait, their is your strength and... There also is an inefficient use of time and will slow your campaign % miscast chance, +10 % reload! Throughout the early campaign all-Chariot army can be very viable for field and! Need 6 Administrators to build in 1 turn for free while order will down. Ones that have positive Traits cost a lot of Influence a game repateadly smashing the auto-resolve your. Confederacy with him that the Warriors struggle to pierce his Hydra-riding mother want several groups positioned next to other..., upgrade your slave capacity buildings and then choose from there a direction choice from there Khanite eventually. Provinces ( like Nagarythe ), you need to fight them over the resource trade! Faction as well with Non-Aggression Pacts but then you want the army to... Enemies will love you upkeep on all units from both games and owned! And Warhammer 2 World root/underway interception 2 special slots n't use recruitment slots and reposition quickly to hit moving.. Thanks to J for sponsoring this Legendary Drycha Wood Elf campaign with no mods.Want sponsor. Help crush your enemies so you should have won by turn 180 cursor over the resource the with... Cutthroat fantasy diplomacy in Total War Warhammer II – High Elves only have 3 base recruitment slots or difficulty! Throughout the early campaign that cost no Influence have negative Traits west, is to. Base game contains 136 achievements, and battling off armies of rat men or weakling High,!

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